Category: Red Light
-
Red Light Devlog #2.5 – A Gameplay Follow Up
Hello, it’s Tim here. Some clarifications have to be made regarding the gameplay of Red Light. After getting some feedback on the devlog post #2, I decided to make clear and describe more thoroughly how the gameplay loop will work. The core mechanics of Red Light are shooting, exploring, looting and hacking. Extraction mechanic can…
-
Red Light Devlog #2 – New Enemy & Visual Improvements
Hello, it’s Tim here again. It’s been quite some time since the last devlog and Red Light has seen some huge changes that I am excited to share with you. I should also mention that Red Light demo will be out on 1st October. First, let’s start with the new creature that player can encounter…
-
Red Light Devlog #1 – Introduction
Hello and welcome to the first Red Light development log! It is an extraction shooter, where you raid the semi-abandoned government laboratory. It entails classic mechanics of this genre such as shooting, looting, inventory management and hardcore gameplay elements. As of now, the development is done by me (game design, programming and most art) and…